So this was my assignment for school, we had to do a diablo battle scene illustration. This thing drove me up the wall .-. I'm still not sure I'm ok with how it looks, I feel my colors are a bit off still. Critiques are very welcomed.
Edit: Changed the lighting. Cause Yeah.
Edit 2: I was blown away to see that this got feature in Diablo's official pages: [link][link] Thanks to the folks from Blizzard for this feature
Hi, there. This artwork caught my eye. The colors and the Diablo it self since I play it. The detail and composition is well done in this image. The amount of time it took to paint this must have been insane. A lot of details are present in the image. This is the reason why i decided to write this critique. I hope it helps somehow. First of all there are two things that caught my eye. The character's proportions and lighting. The lighting it self is done well on monsters and the character, however the sky bothers me. I think the scene itself would have been lighter if the sky was really that bright. Technically my suggestion is to darken the sky to give more depth in the image. Doing that will make the viewer focus on the parts that are lit in the image (the character and the monsters).
Second point is the proportions of the character. To me her body seams a little unnatural. it feels like her rib cage is going 'above its borders'. Sure its possible to bend your body like this in real life but it would be very uncomfortable and maybe painful in a jump like this. Technically her right side rib cage is a little too low. To hopefully explain it better it can possibly be fixed be selecting her entire bottom (hips, legs) and rotating a bit to the right.
Another thing that can be added is the detail to the character she is shooting. This is by no means necessary and is just a little add on, your entire detailing in this painting is splendid. Why this add on? All the monsters around her have a very similar level of detail, thus the viewers eyes don't know where to focus next after the main character. Since this monster is important his detail should be more then any other monster. This way the viewers eyes will focus on the character first then slowly move towards the monster. Also darker background will possibly make it easier to look through the image. Hope this helps : )
I must say that this work is really awesome. It looks like you have something in you, the whole concept, story is quite appealing. I like the way those horned monsters look maybe a bit more facial expression on the one that got burned by arrows. Fire looks quite legit and real but there us a but problem with shading and lightning the main character and few others, mind the light source but its not really that off just in some parts her right leg (her thigh) is lighten from above where is no light source in the air. Tho the monsters have a nice light on their shoulders and chest. Ow and ears. That's what was the 1th thing i noticed. The second was you would like a critique hehe. Ok next thing the main character, he left arm is weird, elbow is somewhere and shoulder, dunno looks kinda broken if you check it real quick. There is that shoulder armor that is deceiving to whole arm position that's why it looks broken on first view. Next time make her more in movement at least upper part, arms, bent them more, it will give character more movement. More contrast with the background wouldn't hurt but I like the colors tho. Can't decide what is my thought on cloak. Otherwise is really nice work I like that you put some effort into coloring all the stuff and shading. Really nice.
I think your colors are very good. The scene is also very cool with the demon as overlays, the image is deep and breath well. I personnaly think that your weakness is the posing of your characters. They lack swiftness and dynamism. We don't feel the forces and gravity on the 2 majors players in the scene (the demon hunter and the demon being shot). I feel like you didn't know where to place the hairs and cape of the demon hunter, it almost look like she is levitating over them. Keep on the good work!
This is the reason why i decided to write this critique. I hope it helps somehow.
First of all there are two things that caught my eye. The character's proportions and lighting. The lighting it self is done well on monsters and the character, however the sky bothers me. I think the scene itself would have been lighter if the sky was really that bright. Technically my suggestion is to darken the sky to give more depth in the image. Doing that will make the viewer focus on the parts that are lit in the image (the character and the monsters).
Second point is the proportions of the character. To me her body seams a little unnatural. it feels like her rib cage is going 'above its borders'. Sure its possible to bend your body like this in real life but it would be very uncomfortable and maybe painful in a jump like this. Technically her right side rib cage is a little too low. To hopefully explain it better it can possibly be fixed be selecting her entire bottom (hips, legs) and rotating a bit to the right.
Another thing that can be added is the detail to the character she is shooting. This is by no means necessary and is just a little add on, your entire detailing in this painting is splendid. Why this add on? All the monsters around her have a very similar level of detail, thus the viewers eyes don't know where to focus next after the main character. Since this monster is important his detail should be more then any other monster.
This way the viewers eyes will focus on the character first then slowly move towards the monster. Also darker background will possibly make it easier to look through the image.
Hope this helps : )
Otherwise is really nice work I like that you put some effort into coloring all the stuff and shading. Really nice.
The Artist has requested Critique on this Artwork
Please sign up or login to post a critique.